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Justin's Thoughts
Is Mediumship "Dead'? PDF Print E-mail
Thursday, 02 June 2011 17:32

If you haven't already seen, a client of mine wrote a very nice article about me which is published in the latest newspaper from Lifestream. Below is the article...check it out!

Is Mediumship "Dead"?

By Ryan Lewis
Lifestream welcomes Justin Terry, Certified Clairvoyant Medium, who will be seeing clients at the Center by appointment and offering Messages from Spirit on the 4th Wednesdays beginning June 22 and July 27, at 7 pm. Justin is also teaching a Mediumship Workshop at Lifestream on Saturday, June 25, from 10 am to 2 pm. For more information, see the listings on page 3.

Just the word medium conjures up images of darkened séance rooms, discarnate voices, and materialized entities. While these are valid forms of mediumship, Hollywood has done nothing to help make mediumship palatable for the masses. 

Spiritualism got its official start in 1848, although mediumship itself has always existed. It spread all across the United States and at one time had a very large following. It was a fad. Home séances were being held as often as dinner parties today. The movement even worked its way into the White House at one point, in which a teenage medium, named Nettie Maynard, gave Lincoln a message about abolishing slavery. She told him, “Sir, you have been called to the position that you now occupy for a very great purpose. The world is in universal bondage; it must be physically set free that it may mentally rise to its affairs of this nation as well as a Congress at Washington. This Republic is leading the van of Republics throughout the world.” Had it not been for this very message, Lincoln may not have been moved to abolish slavery. 

As the fad died down, Spiritualism became more localized, mostly throughout the Midwest, and Camps were formed, several of which are still in operation today. I have visited most of these camps, and even though they were sought after about 30 years ago, they have literally turned into ghost towns. 

We are into the Age of Aquarius and have moved out of the Piscean Age. We don’t need Grandma to materialize for us anymore because we, as a human race, have evolved. We are ready to be taught, and we are ready to put these teachings to use in our lives. It is comforting to know that our loved ones are still with us. Mental forms of Mediumship provide us with that opportunity even today, and perhaps we may learn something along the way from our Spirit Guides and teachers. 

I came across a very young medium in Virginia named Justin Terry. Honestly, I’m a very skeptical person, but I was open enough to give the experience a try. Justin received clear and distinct messages from my deceased loved ones. He also connected with people I hadn’t thought of in years like my neighbor I had while growing up. Justin also mentioned several things that no one else could have known. He told me things from a loved one that I haven’t told anyone else. He also told me the names of my spirit guides that I didn’t know about, and a bit later it was confirmed by another psychic/medium during a reading. I was blown away! 

Justin is an excellent medium, and considering how young he is, I just know he’s going to be up there with the big guys soon and will become a household name. His talents are remarkable, and thanks to his readings, I was no longer a skeptic. It was a life-changing experience to know there definitely is life after death and wonderful to know we are still connected to our loved ones and the rest of the spirit world. 

It was through this experience that I began my spiritual journey. Knowing for sure that there is much more out there than we can see has been life-changing for me. I no longer am afraid of death. My faith has blossomed since the continuity of life has been proven to me.

I see an evolution that is taking place. Once fundamental religions are now incorporating metaphysical ideas and practices into their teachings. I think we will get to a point where we are not teaching and learning our spirituality from books. Ultimately, we will all have the ability to tap into the Universal Divine Matrix, the energy that connects all-there-is, and know that we are divine beings, that we come from God, and that love is all there is.

 
Need Help with the Law of Attraction? PDF Print E-mail
Saturday, 28 May 2011 09:53

This week we said "until we meet again" to the Oprah show. It was an emotional goodbye as Oprah signed off for the last time. I don't know what's in store for her, but the legacy she left behind will never be forgotten. I consider Oprah to be one of the greatest spiritual leaders today. Her influence and love has spread to every corner of the globe. I send her blessings in her new endeavors. 

Be sure to check out her website: http://www.oprah.com

Oprah.com has created a dreamboard creator. Have you always wanted to make a dreamboard to put the law of attraction into action in your life? Not sure how to do it? Let Oprah do it for you!

"oprah.com People have created vision boards for years using images from magazines on corkboards or posterboards but they weren't very portable. Since many of us spend our days on the computer, create your own O Dream Board to serve as a daily reminder of your aspirations and what you want your life to be.

What do you want in your life? What images represent your dreams? What words inspire you to move forward? Capture them with O Dream Board. Get clear about your goals, your hopes and your vision for your life. Make the connection to turn your dreams into reality every day. 

The new O Dream Board is a free web-based application available to all Oprah.com members and easy to share with your friends. So dream it. See it. Share it. Achieve it. And repeat. Start living you best life now!"

Go to: http://www.oprah.com/spirit/O-Dream-Board-Envision-Your-Best-LifeTM

 
The Power of your Thoughts...In Virtual Reality PDF Print E-mail
Monday, 23 May 2011 20:29

I love it when science comes one step close to proving what we already know to be true. For those of you who enjoy video games, this is a way to incorporate spirituality into the mix. This may be a game, however, it tells me that science and the general public are starting to understand the true power of thought. I think that in the not too distant future, we will be able to physically see and measure the true power of something as simple as a smile.
Blessings,
Justin

 

Source: Sciencedaily.com

 

EEG Headset With Flying Harness Lets Users 'Fly' by Controlling Their Thoughts

ScienceDaily (May 6, 2011) — A team of Rensselaer Polytechnic Institute students has created a system that pairs an EEG headset with a 3-D theatrical flying harness, allowing users to "fly" by controlling their thoughts. The "Infinity Simulator" will make its debut with an art installation in which participants rise into the air -- and trigger light, sound, and video effects -- by calming their thoughts.




Creative director and Rensselaer MFA candidate Yehuda Duenyas describes the "Infinity Simulator" as a platform similar to a gaming console -- like the Wii or the Kinect -- writ large.

"Instead of you sitting and controlling gaming content, it's a whole system that can control live elements -- so you can control 3-D rigging, sound, lights, and video," said Duenyas, who works under the moniker "xxxy." "It's a system for creating hybrids of theater, installation, game, and ride."

Duenyas created the "Infinity Simulator" with a team of collaborators, including Michael Todd, a Rensselaer 2010 graduate in computer science. Duenyas will exhibit the new system in the art installation "The Ascent" on May 12 at Curtis R. Priem Experimental Media and Performing Arts Center (EMPAC).

Ten computer programs running simultaneously link the commercially available EEG headset to the computer-controlled 3-D flying harness and various theater systems, said Todd.

Within the theater, the rigging -- including the harness -- is controlled by a Stage Tech NOMAD console; lights are controlled by an ION console running MIDI show control; sound through MAX/MSP; and video through Isadora and Jitter. The "Infinity Simulator," a series of three C programs written by Todd, acts as intermediary between the headset and the theater systems, connecting and conveying all input and output.

"We've built a software system on top of the rigging control board and now have control of it through an iPad, and since we have the iPad control, we can have anything control it," said Duenyas. "The 'Infinity Simulator' is the center; everything talks to the 'Infinity Simulator.'"

The May 12 "The Ascent" installation is only one experience made possible by the new platform, Duenyas said.

"'The Ascent' embodies the maiden experience that we'll be presenting," Duenyas said. "But we've found that it's a versatile platform to create almost any type of experience that involves rigging, video, sound, and light. The idea is that it's reactive to the users' body; there's a physical interaction."

Duenyas, a Brooklyn-based artist and theater director, specializes in experiential theater performances.

"The thing that I focus on the most is user experience," Duenyas said. "All the shows I do with my theater company and on my own involve a lot of set and set design -- you're entering into a whole world. You're having an experience that is more than going to a show, although a show is part of it."

The "Infinity Simulator" stemmed from an idea Duenyas had for such a theatrical experience.

"It started with an idea that I wanted to create a simulator that would give people a feeling of infinity," Duenyas said. His initial vision was that of a room similar to a Cave Automated Virtual Environment -- a room paneled with projection screens -- in which participants would be able to float effortlessly in an environment intended to evoke a glimpse into infinity.

At Rensselaer, Duenyas took advantage of the technology at hand to explore his idea, first with a video game he developed in 2010, then -- working through the Department of the Arts -- with EMPAC's computer-controlled 3-D theatrical flying harness.

"The charge of the arts department is to allow the artists that they bring into the department to use technology to enhance what they've been doing already," Duenyas said. "In coming here (EMPAC), and starting to translate our ideas into a physical space, so many different things started opening themselves up to us."

The 2010 video game, also developed with Todd, tracked the movements -- pitch and yaw -- of players suspended in a custom-rigged harness, allowing players to soar through simulated landscapes. Duenyas said that that game (also called the "Infinity Simulator") and the new platform are part of the same vision.

EMPAC Director Johannes Goebel saw the game on display at the 2010 GameFest and discussed the custom-designed 3-D theatrical flying rig in EMPAC with Duenyas. Working through the Arts Department, Duenyas submitted a proposal to work with the rig, and his proposal was accepted.

Duenyas and his team experimented -- first gaining peripheral control over the system, and then linking it to the EEG headset -- and created the Ascent installation as an initial project. In the installation, the Infinity Simulator is programmed to respond to relaxation.

"We're measuring two brain states -- alpha and theta -- waking consciousness and everyday brain computational processing," said Duenyas. "If you close your eyes and take a deep breath, that processing power decreases. When it decreases below a certain threshold, that is the trigger for you to elevate."

As a user rises, their ascent triggers a changing display of lights, sound, and video. Duenyas said he wants to hint at transcendental experience, while keeping the door open for a more circumspect interpretation.

"The point is that the user is trying to transcend the everyday and get into this meditative state so they can have this experience. I see it as some sort of iconic spiritual simulator. That's the serious side," he said. "There's also a real tongue-in-cheek side of my work: I want clouds, I want Terry Gilliam's animated fist to pop out of a cloud and hit you in the face. It's mixing serious religious symbology, but not taking it seriously."

The humor is prompted, in part, by the limitations of this earliest iteration of Duenyas' vision.

"It started with, 'I want to have a glimpse of infinity,' 'I want to float in space.' Then you get in the harness and you're like 'man, this harness is uncomfortable,'" he said. "In order to achieve the original vision, we had to build an infrastructure, and I still see development of the infinity experience is a ways off; but what we can do with the infrastructure in a realistic time frame is create 'The Ascent,' which is going to be really fun, and totally other."

Creating the "Infinity Simulator" has prompted new possibilities.

"The vision now is to play with this fun system that we can use to build any experience," he said. "It's sort of overwhelming because you could do so many things -- you could create a flight through cumulus clouds, you could create an augmented physicality parkour course where you set up different features in the room and guide yourself to different heights. It's